gentoo ebuild for glsldevil-1.1.5

Some days ago I wanted to get some information on how OpenSceneGraph internally performs the rendering, to prepare for my B.Sc. thesis. Especially I wanted to know if it really uses Vertex Buffer Objects when I “force” Graphics Nodes to do so. Code analysis would have taken to long and would not have been proof enough for me. Thus I needed an OpenGL debugger. A nice one I found is glsldevil, which was developed at the university of Stuttgart. It can not only debug pure OpenGL, but also GLSL shaders.

glsldevil gentoo ebuild for glsldevil 1.1.5

glsldevil

For gentoo I found an old ebuild somewhere in the web and modified it for the new version of glsldevil. Here is my overlay including the modified ebuild: glsldevil-1.1.5_overlay.tar.gz (567)

Download the overlay and extract it in /usr/local/portage. Be sure to include the following line in your /etc/make.conf:

PORTDIR_OVERLAY=”/usr/local/portage”

Then emerge glsldevil.

regards

Jürgen

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